So this is what I did:
+Fixed the number message showing up when you enter a room
+Added toilets to the restrooms
+Fixed Beholder not showing up after leaving game
+Added Veil and his room
+Added cash
+Added lots of store items such as Shield Upgrades and Speed Upgrades
+Added Buyable Enemy Cards (Shows name and special art for the enemy)
+Added Buyable Extra Music (Plays louder metal music)
+Fixed some save issues
+And more!
Next up
Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)
Tall Mutants don't go down so easily.
Apologies for the hiatus. However, I have finished Kakariko village now. For the world map as a whole, the game is now 18.3% complete. 90 screens out of 491 for the end result.
Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.
Chapter 2 - In Progress
Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.
New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)
Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)
Added tall grass that you can hide in.
Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.
And a few tileset tweaks.
(2 pictures)
The current world map. Though I suspect I'll use something different in-game.
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