Hello Villagers!
When Village Monsters released on Steam it came with a 10% launch discount. I neglected to match this when I released it here on GameJolt, but with Black Friday coming up I figure what better time to rectify this mistake?
Village Monsters will remain 10% off on GameJolt until December 3rd! Grab it fast!
In addition to the "launch" discount I've also released version 0.50.0 into the wild. This is a major update that brings dozens of bug fixes, quality of life improvements, and much much more. Let's take a look at the full patch notes!
NEW
Something is causing villagers to suddenly misplace items. If you find a lost item you should return it to its owner for a nice relationship boost.
A large number of new villager conversations have been added to the game
Fish and Critter ratings now alter their price - the higher the rating, the higher the sell price
Tutorial Odd Jobs have been added to the game.
A new option has been added to make dialogue text instant
IMPROVED
Made the first attempt at re-balancing the economy. In general: individual items are worth a great deal more money, but you'll see fewer of them per day. For example, critters spawn less, it's harder to fish, and so on.
System Options (Music levels, sprint toggle preference, etc.) are now properly saved
Caught critters are now given a rating like fish
Doubled the rate in which you gain relationship points with villagers
The day and season of your save is now displayed under the Continue option
The dialogue box now fades away a bit slower when you walk away from the speaker, and fades up a bit faster when you walk back toward them
Notifications now trigger for additional actions (like giving away an item from your inventory) to make it clear something triggered
Stamina only decreases during the Attack phase of fishing. Bad attacks expend more stamina, while critical attacks are free
It now requires more stamina to clear weeds from overgrown garden plots
All available Odd Jobs are now listed at the Job Board. You can still only take one one job a day (for now)
Odd Jobs that have a timer will now give out partial rewards when the timer runs out
Certain Odd Jobs will stick around for a bit instead of changing out each day to give you a chance to take them
FIXED
Fixed issue where music levels would reset themselves when changing areas
Fixed crash related to checking Critter / Fish traps after loading your save
Fixed crash when placing a Critter trap
Fixed crash with the Weeding job
Fixed issue where mushroom plots would appear to "switch" on area transition
Fixed issue with trap visibility
Fixed issue with music sometimes changing to the wrong track on area transition
Fixed potential performance issue in Town Hall
Prevented occasional issue where you can act (and cause errors) as an Odd Job finished
Adjusted controller deadzone to prevent certain movement errors
Fixed notifications from spawning in strange spots
Stopped casting your fishing rod when fishing traps are equipped
Stopped controller rumble while fishing when a keyboard is being used
Fixed issue preventing a few fish types from spawning
Tweaked collision of a number of items to make them easier to pick up
Fixed a few issues related to foraged items spawning incorrectly
Cleaned up collision on Three Wall Island
Cleaned up collision on a number of external objects
Stopped fish from incorrectly stating you could eat them for stamina
Stopped Seaweed from appearing in freshwater
Fixed Komatoa collision in Overflow
Fixed collision issue in Baba's Bakery
Fixed issue with Odd Jobs not sending you back to the right place
Fixed flavor text issue for tamed critters
Fixed issue with "flavor critters" spawning in incorrect locations
Fixed occasional issue with teleporting home at end of day
Stopped critters from spawning when time is paused
Improved Odd Jobs in general to be less error prone
Usual misc. fixes, performance and stability improvements
Usual misc. typo corrections
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