Game
The Demigod Project
4 years ago

Version 0.7 Uploaded. Changelog Below:


-Added Sound Effects to Doors

-Made Stable Gates on side of Stable Work

-Made Door on Shed Work

-Added Light to Shed

-Added new Arena Model

-Update NavMesh to account for Doors opening/closing

-Update NavMesh to make 'StandardHumaniod' NPCs capable of climbing ladders

-Made backwards/sideways swimming 1/4 the speed of swimming forward.

-Sideways and Backward running/walking is now 75% slower.

-NPCs now always choose the closest valid target

-Reduced Demigod Audio Range

-Added Welcome Message to Camp

-Added Dialog System and gave NPCs all dialog.

-Added Luke in the Combat Arena

-Added Selena outside the Stables



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Just received the new arena model and added it to 0.7 Looking forward to programming the arena minigame!

I've been commissioning a 3D Artist to make cabin models one by one, of which 2 are complete. I am a programmer so I'm no good with modeling. In the future, look forward all 12 unique cabins. Also, a sneak peak of the new dining pavilion and camp store.

Version 0.8 Uploaded. Changelog Below:

Some new camp store additions to spend your hard earned Drachma on.

Version 0.9 Uploaded. Changelog Below:

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Microsoft Windows XP Unprofessional (windows logo prototype)

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)