Game
FNaF World XL
4 years ago

Version 0.8.1 is live.


Fixes:

Battle:

-Fixed an issue with missing Tombstack animations

-Fixed special enemy names not displaying properly

-All &*___TWRE enemies now use Snowball as their temporary skill (or in the case of >>>>>>, completes them outright.)

-Removed a leftover test counter

-Fixed some conditionals so that themes play properly depending on location/enemy type encountered

XOR is now a more proper (and deadly) miniboss:

-Provided XOR with a unique theme

-XOR can now also use Hot Cheese and Waterhose alongside Esc Key

-On top of raising the base health of XOR, it now gets an additional 50 health from each challenger beaten, which should make it's potential max health around 20,000.

-XOR is now a selectable miniboss in the Party Select Debug menu

Misc:

-The music config of the options menu will no longer effect the title screen



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The more things change, the more they stay the same.

New project is having a fun, early outing.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

How about we change things up?

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

New look, new direction.

Yeah, we're doing this.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)