Game
The Cursed Sword of KYLE
2 years ago

Version 1.0.6 of the demo is now available.

This update includes a lot of miscellaneous fixes and adjustments. Autosaving is now enabled, for one.

At this point, the game is 65-ish% complete, and I expect to have the full version out late next week.


By "65%-ish" complete, I mean I need to make the final dungeon, several cutscenes, and some optional stuff. Maybe next week is too optimistic, but we'll see.

Unless there are any serious issues with this update, I won't be putting out any more updates for the demo.

kylesword demo 1.0.6 patch notes

-The game will now autosave after finishing a battle and entering a map. The game shouldn't autosave during cutscenes, though.

-Some dialogue changes I forgot to document were implemented.

-All bosses now drop more Sil. (It adds up, I swear.)

-Fixed a typo in Montoya the Magnificent's dialogue.

-The guard captain at Castle Olrock has another option for advice.

-The guard captain also has had his "prioritizing targets" advice adjusted.

-Map adjustments to the Riverside Cave.

-Fixed a typo in the Druidic Brew's description.

-KYLE's Sword now has a supplementary description that can be read in the encyclopedia.

-The Awake Mask is now called the Aware Mask.

-Skills, items, weapons, and enemies that have a non-100% chance to inflict status effects now show the % chance of inflicting a status in their description. The target and inflictor's Lck, however, can throw these percentages off.

-Skills granted by magic weapons that inflict elemental weaknesses now have the "normal attack" element.

-Increased minimum damage formula from [Offense Stat]/10 to [Offense Stat/10] + [PartyLvl]/4.

-Critical damage decreased from x2.5 to x2.

-All basic enemies, except for those in the arena, drop 1 more Sil. (It adds up.)

-Wraith Atk 26 -> 25

-Wraith M.Atk 24 -> 23

-Fire Wolf 25 ->26

-Bereskarn will now wait until later in the battle to use Bulk Up.

-Bereskarn Atk 27 -> 28

-Woodguard M.Atk 23 -> 20

-Enemy appear message is now "[Enemy name] draws near!"

-The party will now fully heal after defeating a boss.

-Deleted a bunch of unused files so the game should take up less space and download faster.

-Slight tweak to the Deepest Murkwoods map.

-The Oldfort Arena map music has been changed.

-Added more bedrooms to Castle Olrock F2. (There's nothing really interesting in there yet, but hey.)

-Olrock City has a new NPC. He's walking his ol' dog. How nice.

-The fishing minigame is now a bit easier.



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kyletower 1.0.6 patch notes

Some of the changes here were based on a review on the rpgmaker.net page.

The game is a bit more difficult now, but the XP and Sil pool is larger to compensate.

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The video shows how they look in action:

https://youtu.be/CNf4qme64cM

I've recently started working on my next project, The Cold Trail. It's about Radovan looking for his brother-in-arms in the untamed tundra.

Feel free to check out the game page if you're interested. I'll have a demo out next month.

the game'll be free :)

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RMV Tutorial #02: RTP Scenery/Landscapes

Check article for Tutorial info!

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https://gamejolt.com/games/kylesword/760565

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The video shows how they look in-game: https://youtu.be/wdU948Oz4ho