Game
The Cursed Sword of KYLE
2 years ago

Version 1.0.6 of the demo is now available.

This update includes a lot of miscellaneous fixes and adjustments. Autosaving is now enabled, for one.

At this point, the game is 65-ish% complete, and I expect to have the full version out late next week.


By "65%-ish" complete, I mean I need to make the final dungeon, several cutscenes, and some optional stuff. Maybe next week is too optimistic, but we'll see.

Unless there are any serious issues with this update, I won't be putting out any more updates for the demo.

kylesword demo 1.0.6 patch notes

-The game will now autosave after finishing a battle and entering a map. The game shouldn't autosave during cutscenes, though.

-Some dialogue changes I forgot to document were implemented.

-All bosses now drop more Sil. (It adds up, I swear.)

-Fixed a typo in Montoya the Magnificent's dialogue.

-The guard captain at Castle Olrock has another option for advice.

-The guard captain also has had his "prioritizing targets" advice adjusted.

-Map adjustments to the Riverside Cave.

-Fixed a typo in the Druidic Brew's description.

-KYLE's Sword now has a supplementary description that can be read in the encyclopedia.

-The Awake Mask is now called the Aware Mask.

-Skills, items, weapons, and enemies that have a non-100% chance to inflict status effects now show the % chance of inflicting a status in their description. The target and inflictor's Lck, however, can throw these percentages off.

-Skills granted by magic weapons that inflict elemental weaknesses now have the "normal attack" element.

-Increased minimum damage formula from [Offense Stat]/10 to [Offense Stat/10] + [PartyLvl]/4.

-Critical damage decreased from x2.5 to x2.

-All basic enemies, except for those in the arena, drop 1 more Sil. (It adds up.)

-Wraith Atk 26 -> 25

-Wraith M.Atk 24 -> 23

-Fire Wolf 25 ->26

-Bereskarn will now wait until later in the battle to use Bulk Up.

-Bereskarn Atk 27 -> 28

-Woodguard M.Atk 23 -> 20

-Enemy appear message is now "[Enemy name] draws near!"

-The party will now fully heal after defeating a boss.

-Deleted a bunch of unused files so the game should take up less space and download faster.

-Slight tweak to the Deepest Murkwoods map.

-The Oldfort Arena map music has been changed.

-Added more bedrooms to Castle Olrock F2. (There's nothing really interesting in there yet, but hey.)

-Olrock City has a new NPC. He's walking his ol' dog. How nice.

-The fishing minigame is now a bit easier.



0 comments

Loading...

Next up

These are recolors of RPG Maker MZ assets to make a Black Dragon and Nightmare. Pretty basic stuff, but some may find it useful. Be sure to read the terms of use in the article, though.

The video shows how they look in-game: https://youtu.be/wdU948Oz4ho

100+ downloads! (including other sites) Plus, a release window for the postgame.

kyletower v1.0.5

-Added a new battle start animation

I'll eventually make this animation and another one available for download.

The new demo for GUIDANCE is finally here!

https://store.steampowered.com/app/3168880/GUIDANCE/

This is a massive gameplay and graphics update, with a completely new progression system, reimagined bossfights, and plenty of tweaks!

#GUIDANCE is an original, meta, story-driven RPG

When you forge into the tundra, it pushes back...

The demo for The Cold Trail is now available!

It features about an hour of content, including a couple of dungeons and an introduction to the story and characters.

Feel free to take a gander if interested.

A new GUIDANCE demo is coming to Game Jolt and Steam before the end of the month! (next couple days)

https://store.steampowered.com/app/3168880/GUIDANCE/

#GUIDANCEmonthlyDevlog

The full version of the Cursed Sword of KYLE is now released!

Now, our somewhat experienced adventurers can complete their quest to deal with a certain troublesome treasure.

The main story is about 4-5 hours long, with some optional stuff here and there.

The sequel to The Tower of KYLE now has it's own game page (linked below)! It'll be rather longer than its predecessor, so I'll need a while to work on it. I plan to release a demo next month, though.

https://gamejolt.com/games/kylesword/760565

We’re adding a container system allowing interaction with objects like tables and shelves, marked on the map. The "Container" view adapts to the hero’s appearance. This enhances immersion, while classic chests remain unchanged for player convenience.

Just workin' on a little something or other here.

Just the first map for my next project. Just a lil' map. Just a lil' thing.

(Game page eventually)

(Made with Time Fantasy assets)