Alright so first off here's a quick changelog:
-Reverted the enemy attacks back to the original config
-Adjusted some values of the enemy attack config to account for changed values and instances where enemy states could plunge below 0
(Hopefully this fixes the enemy attack issues, but I honestly don't know at this point.)
-Easy mode will no longer provide extra rerolls for Challengers, as it may be causing false positives and may be a bit unnecessary in the long run
-Easy mode enemies' attack strength has been buffed back to the values they would be on Normal mode
(Definitely fixes the recurring issue with enemies whiffing, but it also means players using this difficulty will have to try harder than usual to secure a win.)
-Text that indicates an enemy attack has failed to land has been changed to something more general
(Miss -> Nope.)
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With that out of the way (for now), I have been wondering if I should rebrand the game once I get the redesign process in full swing. Not sure if the name I cooked up on a whim almost a decade ago still holds up.
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Option 1: Keep it as FNAF World XL
Option 2: Change it to FNAF World: Reimagined
Option 3: Change it to FNAF World: Re-coded
Option 4: Change it to FNAF World: Rediscovered
Option 5: I give it more time and workshop a better title than this set
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