Game
FNaF World XL
2 years ago

Version 1.1.84 is here, and also a pretty important poll


Alright so first off here's a quick changelog:

-Reverted the enemy attacks back to the original config

-Adjusted some values of the enemy attack config to account for changed values and instances where enemy states could plunge below 0

(Hopefully this fixes the enemy attack issues, but I honestly don't know at this point.)

-Easy mode will no longer provide extra rerolls for Challengers, as it may be causing false positives and may be a bit unnecessary in the long run

-Easy mode enemies' attack strength has been buffed back to the values they would be on Normal mode

(Definitely fixes the recurring issue with enemies whiffing, but it also means players using this difficulty will have to try harder than usual to secure a win.)

-Text that indicates an enemy attack has failed to land has been changed to something more general

(Miss -> Nope.)

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With that out of the way (for now), I have been wondering if I should rebrand the game once I get the redesign process in full swing. Not sure if the name I cooked up on a whim almost a decade ago still holds up.

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Option 1: Keep it as FNAF World XL

Option 2: Change it to FNAF World: Reimagined

Option 3: Change it to FNAF World: Re-coded

Option 4: Change it to FNAF World: Rediscovered

Option 5: I give it more time and workshop a better title than this set

  91 votes Voting finished



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Figured it out.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

First signs of danger.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Suppose it was about time that some of these skills got a little extra kick.

It's been a long time coming...

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.