Game
FNaF World XL
2 years ago

Version 1.1.88 is here


Changelog:

Overworld:

-Fixed code of roaming enemy glitches to account for zones where they aren't supposed to be encountered

-Quest button on the HUD will now flash when the main story objective has been updated

(Which should hopefully give some players better context on where they need to be looking next.)

-Slight visual update to the save button's flash when pressed

Desk Man:

-Fixed issue where he wasn't keeping track of the main story progression and would skip some dialogue as a result

Main Menu:

-When starting a new game, the spawn chance will now immediately save the value to ensure it isn't lost

Quest:

-Changed text that appears if the main objective hits a null configuration



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First signs of danger.

Yeah, we're doing this.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

The more things change, the more they stay the same.

Figured it out.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

How about we change things up?