Game
FNaF World XL
3 years ago

Version 1.1.88 is here


Changelog:

Overworld:

-Fixed code of roaming enemy glitches to account for zones where they aren't supposed to be encountered

-Quest button on the HUD will now flash when the main story objective has been updated

(Which should hopefully give some players better context on where they need to be looking next.)

-Slight visual update to the save button's flash when pressed

Desk Man:

-Fixed issue where he wasn't keeping track of the main story progression and would skip some dialogue as a result

Main Menu:

-When starting a new game, the spawn chance will now immediately save the value to ensure it isn't lost

Quest:

-Changed text that appears if the main objective hits a null configuration



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Suppose it was rude to take down the demo and not at least show off something as compensation.

That time of year again.

I might be having too much fun with this process...

Can it be done?

(Also, Happy New Year)

Got a (mostly stable) demo ready for the occasion!

New project is having a fun, early outing.

New look, new direction.