Changelog:
Overworld:
-Fixed code of roaming enemy glitches to account for zones where they aren't supposed to be encountered
-Quest button on the HUD will now flash when the main story objective has been updated
(Which should hopefully give some players better context on where they need to be looking next.)
-Slight visual update to the save button's flash when pressed
Desk Man:
-Fixed issue where he wasn't keeping track of the main story progression and would skip some dialogue as a result
Main Menu:
-When starting a new game, the spawn chance will now immediately save the value to ensure it isn't lost
Quest:
-Changed text that appears if the main objective hits a null configuration
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