Game
FNaF World XL
2 years ago

Version 1.1.88 is here


Changelog:

Overworld:

-Fixed code of roaming enemy glitches to account for zones where they aren't supposed to be encountered

-Quest button on the HUD will now flash when the main story objective has been updated

(Which should hopefully give some players better context on where they need to be looking next.)

-Slight visual update to the save button's flash when pressed

Desk Man:

-Fixed issue where he wasn't keeping track of the main story progression and would skip some dialogue as a result

Main Menu:

-When starting a new game, the spawn chance will now immediately save the value to ensure it isn't lost

Quest:

-Changed text that appears if the main objective hits a null configuration



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Can it be done?

(Also, Happy New Year)

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

That time of year again.

Suppose it was rude to take down the demo and not at least show off something as compensation.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Yeah, we're doing this.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)