Game
FNaF World XL
1 year ago

Version 1.1.88 is here


Changelog:

Overworld:

-Fixed code of roaming enemy glitches to account for zones where they aren't supposed to be encountered

-Quest button on the HUD will now flash when the main story objective has been updated

(Which should hopefully give some players better context on where they need to be looking next.)

-Slight visual update to the save button's flash when pressed

Desk Man:

-Fixed issue where he wasn't keeping track of the main story progression and would skip some dialogue as a result

Main Menu:

-When starting a new game, the spawn chance will now immediately save the value to ensure it isn't lost

Quest:

-Changed text that appears if the main objective hits a null configuration



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Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Version 1.2.0 is here!

Okay, the classic "Vent about it not working, then find a fix almost immediately" tactic has worked yet again. Still got some more stuff to fix, but it's something.

Thanks for putting up with this mini crisis of mine.

Motivation has returned in a substantial enough way.

That doesn't look safe...

How about we change things up?

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

Huh, that's different.

Can't wait to meet you!

Well I've had a VERY productive night.