Game
FNaF World XL
2 years ago

Version 1.1.88 is here


Changelog:

Overworld:

-Fixed code of roaming enemy glitches to account for zones where they aren't supposed to be encountered

-Quest button on the HUD will now flash when the main story objective has been updated

(Which should hopefully give some players better context on where they need to be looking next.)

-Slight visual update to the save button's flash when pressed

Desk Man:

-Fixed issue where he wasn't keeping track of the main story progression and would skip some dialogue as a result

Main Menu:

-When starting a new game, the spawn chance will now immediately save the value to ensure it isn't lost

Quest:

-Changed text that appears if the main objective hits a null configuration



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Suppose it was about time that some of these skills got a little extra kick.

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)

I think I know what needs to be done to shake up XL's next public appearance...

New project is having a fun, early outing.

Can it be done?

(Also, Happy New Year)

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Yeah, we're doing this.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

That time of year again.