This update was mainly fixing little problems and unnecessary or hard to use code in the game, but I also adjusted various parts of the game such as bullets.
As you can see I changes the update note format slightly to make it easier to find everything that I did.
— NOTES —
— ADDITIONS —
Added seperate important and unimportant object counters to the debug menu
Added a background to the debug menu, this makes the information easier to see
Added ID logging (Can’t see unless you lanuch via a command-line)
Added trails to experience drops
Added the use of velocity to the experience drops
Added life-length to experience drops (They last 6 seconds)
Added outlines to the player’s HUD
Added a shoot sound effect for the gun
Added slight randomness to the bullet’s target position and speed
Added an exploding visual effect
— IMPROVEMENTS —
Improved performance of the store menu
Fixed the music tracks from being played more the one time in a row
Changed wording in the help menu to make more sense
Changed default settings when the game was started
Switched the ID system to use a hashMap rather than raw integers
Changed experience to increase maximums rather than the rates
Time only can be slowed to 25% rather than 20%
Slightly adjusted the explode sound effect
Energy usage for bullets are decreased
Normalized all music tracks
— FIXES —
Fixed going to the menu if you were already in the menu
Fixed the ESC button going to the menu while you were in the shop
Fixed player looping though all entities every frame
Fixed experience drops from going off the screen (They will bounce)
Fixed player’s HUD with uneven transparency
Fixed player’s HUD from being rendered on top of each other
Fixed slight pause at the start of music track 3
— REMOVALS —
Removed 1, 2, and 3 keys to adjust settings, this can be done in the options menu
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