Game
Megaman X in Sonic Blasting Adventure
5 years ago

Version 2.5 (Pre-SAGE 2021) is here!


  • Widescreen resolution, without blur

  • Better dashing sprites for Zero

  • New title screen logo

  • New bullet sprites

  • Better backgrounds in the transition stage between Ancient Ruins and Robotnik's Hideout

I know, SAGE 2021 is gonna take a very long time, but this game needed some improvement first. Until then, more things will come!



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The Showdown

Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.

The same will be done to the original Sonic Blasting Adventure.

Version 5 is here. An update after SAGE 23. Click on Read Article to see what's changed.

Version 4.2 is here. This version will be featured in SAGE 2023, if it gets approved.

- Ancient Ruins has been revamped

- Rather than dying for no reason, the characters will "break the 4th wall" if Robotnik escapes.

For the next release (Version 7), I'll be merging both versions (Complete and Legacy) into one single game. I guess it's much better than upgrading two versions of the same game all the time.

(The image does not represent the final product.)

SOCORRO NALDO

A new update is coming. I'm collecting the feedback after SAGE 23 in order to improve the game.

For now:

- X and Zero's sprites improvement

- Return of Z-Buster (More suitable for a game like this)

"Light versus darkness. Good versus evil. Positive energy versus negative energy.

As the final battle approaches, only one shall survive...

...The Second Round!"

Version 4.1.0 is here.

Now the game has a native joystick support, without the need of programs like JoyToKey. After you choose the language, the game will detect if the joystick is inserted, so you can map the jump, shoot and dash buttons.

The final update is coming.