Game
Megaman X in Sonic Blasting Adventure

2 years ago

Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.

The same will be done to the original Sonic Blasting Adventure.




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The final update is here. Check the article to see the changes.

All my thanks to all of you, for supporting this project ever since its first builds.

For now, I'll take a rest from game development. I have no plans for new projects.

Version 4.0 is finally here. Better late than never.

A new update has been released. I've improved some of the dialogues, included changing "I was able to escape" with "I managed to escape". The alignment has also been improved.

Aside from that, not many major changes were made.

The Final Update has been released.

More info in the article below.

Fun fact: The intro stage's name (Point F940412) is a reference to my birth date. Year 94, month 04, day 12.

Version 4.1.0 is here.

Now the game has a native joystick support, without the need of programs like JoyToKey. After you choose the language, the game will detect if the joystick is inserted, so you can map the jump, shoot and dash buttons.

A long time ago I updated the game, but I finally uploaded it. Added more stages, new tracks and palette improvement.

The Legacy Version is here, for those who asked me to reupload the older releases.

Of course I won't keep the old stuff, like those old embarrassing dialogue arts and that poorly programmed boss fight, equally embarrassing.

Anyway, I hope you enjoy it.

Version 4.2 is here. This version will be featured in SAGE 2023, if it gets approved.

- Ancient Ruins has been revamped

- Rather than dying for no reason, the characters will "break the 4th wall" if Robotnik escapes.

For those who didn't know yet, the original Round2.exe is back, fully updated and much better than before.

https://gamejolt.com/games/sonic-second-round/836192

Available in two versions, complete and legacy.

#round2exe