Better sprites for X and Zero
Return of Zero's buster, which is more suitable for a game like this.
Gameplay improvements: Dash while crouching, change direction while dashing both in ground and air, change direction while crouching.
Reduced armored X's buster, it was looking ENORMOUS.
Fixed the continue screen glitch, you don't lose your power ups anymore. (it was a code error).
Nerfed m'Egga-X (that X-like robot boss) a bit.
Added an easter egg in Underground Zone (that place Sonic/Tails takes X/Zero after defeating Robotnik. For those who don't know, this place is the first stage of Sonic 2 for Master System/Game Gear). Try to find it!
This was present in the previous update, but it's good to keep in mind: There is a bot on YT giving fake copyright claims in Green Hill Zone theme. I added a code, type "hill" during title screen to change the stage's music, if you want to make a gameplay video.
Next up
Version 4.0.1
- Fixed a glitch while using Zero's saber after kicking a wall (the animation didn't even start).
- Improved "READY" title and Falcon Armor X's sprites.
- Intro Stage, Space Stage and Ending themes replaced (Same themes, but improved).
The final update is coming.
"Light versus darkness. Good versus evil. Positive energy versus negative energy.
As the final battle approaches, only one shall survive...
...The Second Round!"
Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.
The same will be done to the original Sonic Blasting Adventure.
The Final Update has been released.
More info in the article below.
"É, tá bom..."
Alex Kidd the Lost Stars remake (proof of concept)
A new update is coming. I'm collecting the feedback after SAGE 23 in order to improve the game.
For now:
- X and Zero's sprites improvement
- Return of Z-Buster (More suitable for a game like this)
Fun fact: The intro stage's name (Point F940412) is a reference to my birth date. Year 94, month 04, day 12.














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