Better sprites for X and Zero
Return of Zero's buster, which is more suitable for a game like this.
Gameplay improvements: Dash while crouching, change direction while dashing both in ground and air, change direction while crouching.
Reduced armored X's buster, it was looking ENORMOUS.
Fixed the continue screen glitch, you don't lose your power ups anymore. (it was a code error).
Nerfed m'Egga-X (that X-like robot boss) a bit.
Added an easter egg in Underground Zone (that place Sonic/Tails takes X/Zero after defeating Robotnik. For those who don't know, this place is the first stage of Sonic 2 for Master System/Game Gear). Try to find it!
This was present in the previous update, but it's good to keep in mind: There is a bot on YT giving fake copyright claims in Green Hill Zone theme. I added a code, type "hill" during title screen to change the stage's music, if you want to make a gameplay video.
Next up
Uma referência ao Silvio Santos.
(Está presente na versão Legacy)
"Light versus darkness. Good versus evil. Positive energy versus negative energy.
As the final battle approaches, only one shall survive...
...The Second Round!"
Fun fact: The intro stage's name (Point F940412) is a reference to my birth date. Year 94, month 04, day 12.
Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.
The same will be done to the original Sonic Blasting Adventure.
SOCORRO NALDO
Version 7 - The Definitive Edition
This update came after "Version 6.6.6". Number 7 has a meaning of "finished work", so this will be the definitive version of this game. This version also celebrates its 10th anniversary. Updates in the article below.
Version 4.0 is finally here. Better late than never.
"É, tá bom..."
Version 4.2 is here. This version will be featured in SAGE 2023, if it gets approved.
- Ancient Ruins has been revamped
- Rather than dying for no reason, the characters will "break the 4th wall" if Robotnik escapes.
Version 4.1.0 is here.
Now the game has a native joystick support, without the need of programs like JoyToKey. After you choose the language, the game will detect if the joystick is inserted, so you can map the jump, shoot and dash buttons.
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