Next up
The two copyrighted tracks has been replaced now, along with a few tweaks in animations and gameplay. Now you can jump higher while running up a slope.
Small changes were made in opening scene, including an emphasis in the "not a remake" part.
Have you been getting these copyright claims over these two tracks on YT? Seems like I'll have to replace them.
The final update is coming.
Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.
The same will be done to the original Sonic Blasting Adventure.
Version 4.1.0 is here.
Now the game has a native joystick support, without the need of programs like JoyToKey. After you choose the language, the game will detect if the joystick is inserted, so you can map the jump, shoot and dash buttons.
For those who didn't know yet, the original Round2.exe is back, fully updated and much better than before.
https://gamejolt.com/games/sonic-second-round/836192
Available in two versions, complete and legacy.
The Legacy Version is here, for those who asked me to reupload the older releases.
Of course I won't keep the old stuff, like those old embarrassing dialogue arts and that poorly programmed boss fight, equally embarrassing.
Anyway, I hope you enjoy it.
The final update is here. Check the article to see the changes.
All my thanks to all of you, for supporting this project ever since its first builds.
For now, I'll take a rest from game development. I have no plans for new projects.
I finally found a way to fix the slowdowns in Last Chance Act 0.
Also, here are the full pics of Sonic and his doppelganger from the intro scene (the I AM GOD part), including their super forms and one from bloopers.
Fun fact: The intro stage's name (Point F940412) is a reference to my birth date. Year 94, month 04, day 12.
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