Game
Megaman X in Sonic Blasting Adventure




2 years ago

A new update is coming. I'm collecting the feedback after SAGE 23 in order to improve the game.

For now:

- X and Zero's sprites improvement

- Return of Z-Buster (More suitable for a game like this)




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Honestly, how low can someone go to steal arts from my game and make such lousy edits out of it? If you want to make stuff, do it with your own effort — DON’T STEAL OTHER PEOPLE’S WORK.

The Final Update has been released.

More info in the article below.

Version 4.1.0 is here.

Now the game has a native joystick support, without the need of programs like JoyToKey. After you choose the language, the game will detect if the joystick is inserted, so you can map the jump, shoot and dash buttons.

For the next release (Version 7), I'll be merging both versions (Complete and Legacy) into one single game. I guess it's much better than upgrading two versions of the same game all the time.

(The image does not represent the final product.)

SOCORRO NALDO

Version 5 is here. An update after SAGE 23. Click on Read Article to see what's changed.

Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.

The same will be done to the original Sonic Blasting Adventure.

X sprites - Before and After

Uma referência ao Silvio Santos.

(Está presente na versão Legacy)

Fun fact: The intro stage's name (Point F940412) is a reference to my birth date. Year 94, month 04, day 12.