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"Light versus darkness. Good versus evil. Positive energy versus negative energy.
As the final battle approaches, only one shall survive...
...The Second Round!"
Some people pointed out that Sonic’s Spin Dash was very slow. Good news — I'm working on a way to make it faster.
And yes. Green Hill is looking a lot more like Swamp Hill right now.
Version 4.0.1
- Fixed a glitch while using Zero's saber after kicking a wall (the animation didn't even start).
- Improved "READY" title and Falcon Armor X's sprites.
- Intro Stage, Space Stage and Ending themes replaced (Same themes, but improved).
Version 5 is here. An update after SAGE 23. Click on Read Article to see what's changed.
Version 7 is here
This update came after "Version 6.6.6". Number 7 has a meaning of "finished work". This version also celebrates its 10th anniversary. Updates in the article below.
X sprites - Before and After
I have an announcement to make.
This guy finally has a name, Eryon. A name that defines his nature of an experiment.
It's a parallel with Dr. Gerald and Shadow. Except that Ivo's creation went out of control and his grandpa's later became Sonic's ally.
The Final Update has been released.
More info in the article below.
Version 4.1.0 is here.
Now the game has a native joystick support, without the need of programs like JoyToKey. After you choose the language, the game will detect if the joystick is inserted, so you can map the jump, shoot and dash buttons.
Version 4.2 is here. This version will be featured in SAGE 2023, if it gets approved.
- Ancient Ruins has been revamped
- Rather than dying for no reason, the characters will "break the 4th wall" if Robotnik escapes.














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