Game
Megaman X in Sonic Blasting Adventure


11 months ago

The Final Update has been released.

More info in the article below.


  • Game screen is not blurry anymore

  • Now you can pause the game not only with the keyboard, but also with the controller.

  • New cheat code system. Press TAB during the title screen, input the code and press ENTER. Example: Type hill to replace the Green Hill Zone theme. This is mostly dedicated for those who wish to upload a gameplay video on YT, there is a bot making fake copyright claims over the GHZ theme. This bot has NOTHING to do with Sega, Sonic Team, Masato Nakamura or anything related.

  • Now the game has a total of 4 cheat codes. Can't reveal them.

  • Zero has a better "glowing" animation while charging his weapon, rather than just "blinking darker" while doing so.

  • Arm Parts can now destroy spikes.

After all this time, I can finally declare this game finished. Sorry if I couldn't port the game for other platforms, like Linux or Android. I really would if I could.

I know the game may be short and easy, but since it's a (mod of a) remake of three GB bootlegs, there is not THAT much stuff to add, at least in my opinion.

Thank you very much for supporting the project, ever since I began developing it.



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Next up

Version 4.2 is here. This version will be featured in SAGE 2023, if it gets approved.

- Ancient Ruins has been revamped

- Rather than dying for no reason, the characters will "break the 4th wall" if Robotnik escapes.

Version 4.0.1

- Fixed a glitch while using Zero's saber after kicking a wall (the animation didn't even start).

- Improved "READY" title and Falcon Armor X's sprites.

- Intro Stage, Space Stage and Ending themes replaced (Same themes, but improved).

Version 4.0 is finally here. Better late than never.

I finally found a way to fix the slowdowns in Last Chance Act 0.

Also, here are the full pics of Sonic and his doppelganger from the intro scene (the I AM GOD part), including their super forms and one from bloopers.

Now I declare this project FINISHED.

Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.

The same will be done to the original Sonic Blasting Adventure.

Version 5 is here. An update after SAGE 23. Click on Read Article to see what's changed.

Thank you very much for supporting this project ever since its first versions. It's been 10 years since I began developing it (and 9 since it was released)... time flies!

I'm not going to modify anything else in it, except for occasional fixes.

A long time ago I updated the game, but I finally uploaded it. Added more stages, new tracks and palette improvement.

The final update is coming.

I fixed an issue with Last Chance, which happened when you lose all lives and play again.

Also, here's some of the dialogue mugshots of Sonic and his doppelganger, if you wish to use them in articles of video thumbnails. (Some are unused in-game).