Game
Megaman X in Sonic Blasting Adventure


2 years ago

The Final Update has been released.

More info in the article below.


  • Game screen is not blurry anymore

  • Now you can pause the game not only with the keyboard, but also with the controller.

  • New cheat code system. Press TAB during the title screen, input the code and press ENTER. Example: Type hill to replace the Green Hill Zone theme. This is mostly dedicated for those who wish to upload a gameplay video on YT, there is a bot making fake copyright claims over the GHZ theme. This bot has NOTHING to do with Sega, Sonic Team, Masato Nakamura or anything related.

  • Now the game has a total of 4 cheat codes. Can't reveal them.

  • Zero has a better "glowing" animation while charging his weapon, rather than just "blinking darker" while doing so.

  • Arm Parts can now destroy spikes.

After all this time, I can finally declare this game finished. Sorry if I couldn't port the game for other platforms, like Linux or Android. I really would if I could.

I know the game may be short and easy, but since it's a (mod of a) remake of three GB bootlegs, there is not THAT much stuff to add, at least in my opinion.

Thank you very much for supporting the project, ever since I began developing it.



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"Light versus darkness. Good versus evil. Positive energy versus negative energy.

As the final battle approaches, only one shall survive...

...The Second Round!"

Fun fact: The intro stage's name (Point F940412) is a reference to my birth date. Year 94, month 04, day 12.

Version 7 is here

This update came after "Version 6.6.6". Number 7 has a meaning of "finished work". This version also celebrates its 10th anniversary. Updates in the article below.

A new update is coming. I'm collecting the feedback after SAGE 23 in order to improve the game.

For now:

- X and Zero's sprites improvement

- Return of Z-Buster (More suitable for a game like this)

Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.

The same will be done to the original Sonic Blasting Adventure.

The Showdown

Version 4.1.0 is here.

Now the game has a native joystick support, without the need of programs like JoyToKey. After you choose the language, the game will detect if the joystick is inserted, so you can map the jump, shoot and dash buttons.

Honestly, how low can someone go to steal arts from my game and make such lousy edits out of it? If you want to make stuff, do it with your own effort — DON’T STEAL OTHER PEOPLE’S WORK.

"É, tá bom..."

Some people pointed out that Sonic’s Spin Dash was very slow. Good news — I'm working on a way to make it faster.

And yes. Green Hill is looking a lot more like Swamp Hill right now.