Game
Immortal Sins
5 years ago

Version D0.31 Update 1 released! (Update)


This update focuses on polishing the prologue, alongside fixing some bugs.

Change log:

Game:

  • Overhauled parts of the prologue.

  • Edited part of the dialogue.

  • Adjusted the message boxes so they are comfortable for players with big screens.

  • Changed some of the sounds.

  • Implemented a fade in for the music for some scenes.

  • Minor balancing changes.

  • Fixed a bug that would lock up the game when it tried to load a now removed face graphic.

  • Fixed a bug where the Steal skill wouldn’t work.

Northbridge:

  • Implemented a splash screen.

  • Removed Xceed WPF Toolkit from the launcher. This resulted in changing the slot selector.

Update: Released a revision for the update to fix a game-breaking bug. If you use the standalone version, you'll have to remove the game first before installing the fixed build. Apologies for the inconvenience.



0 comments

Loading...

Next up

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

A small teaser for the next update.

Something something... Stuff that I worked on.

Jump List returns in the next update.

Added achievements. Because why not?

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

It's a bit early, but I have something cooking. Keep an eye out.

Done some improvements to the backup system. Even added an icon to let you know that it's working.