Game
Immortal Sins
5 years ago

Version D0.31 Update 1 released! (Update)


This update focuses on polishing the prologue, alongside fixing some bugs.

Change log:

Game:

  • Overhauled parts of the prologue.

  • Edited part of the dialogue.

  • Adjusted the message boxes so they are comfortable for players with big screens.

  • Changed some of the sounds.

  • Implemented a fade in for the music for some scenes.

  • Minor balancing changes.

  • Fixed a bug that would lock up the game when it tried to load a now removed face graphic.

  • Fixed a bug where the Steal skill wouldn’t work.

Northbridge:

  • Implemented a splash screen.

  • Removed Xceed WPF Toolkit from the launcher. This resulted in changing the slot selector.

Update: Released a revision for the update to fix a game-breaking bug. If you use the standalone version, you'll have to remove the game first before installing the fixed build. Apologies for the inconvenience.



0 comments

Loading...

Next up

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Waz zis? An overhauled map? Yes. Coming soon.

It's a bit early, but I have something cooking. Keep an eye out.

Added a simple audio system to the launcher.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Enjoy a nice dish, get a nice buff. What's not to like?

A small teaser for the next update.