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26
Game
Hello, Neighbor! Descent Into Madness
5 months ago

VERY EARLY GAMEPLAY:


~Hello, Everyone!~

~This is a very early demonstration of my HN Fangame. I wanted to show how it might play, I know it looks very similar to Alpha 1.5, but I am no where near finished nor am I anywhere near releasing a playable build as, even though it looks like it is, it is not playable in the state that it is in. The bugs shown in this video are tame compared to the amount I got when I playtested it previously.~

EDIT: This whole map is an exact replica of Alpha 2, Even the object locations are exact



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INVENTORY TEST HUD:

PS: Sorry for lag mid video

I don't think that counts as walking.

my second car in my life

Currently in the process of retargeting animations to this new skeleton.

Hello neighbor

#digitalart #fanart

Third Floor recreation using brush tool.

So, I have completely optimized the players skeleton. TinyBuild and DynamicPixels did a horrible job (sorry) on the skeletons for each mesh, which they fixed in HN2 since it uses the default UE4 skeleton instead of a custom one.

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.