Game
FNaF World XL
11 months ago

Vibe Check: Overworld Map


So, how are we all feeling about the recent changes to the display of the Overworld Map?

(i.e. Areas remain hidden until you actually reach that location)

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Option 1: Great, doesn't need any changes on that end

Option 2: Good, but could use a few tweaks to the scaling of the question marks

Option 3: Mixed, would probably work better with none of those question marks cluttering the screen

Option 4: Bad, only keep certain self-contained areas hidden

Option 5: Terrible, get rid of all this "hiding areas" junk and let it be confusing on it's own terms

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Regardless of the outcome of this, I will still be making some further tweaks to the map, namely in the displayed names and control departments.

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This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

I might be having too much fun with this process...

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Yeah, we're doing this.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.