Game
FNaF World XL
9 months ago

Vibe Check: Overworld Map


So, how are we all feeling about the recent changes to the display of the Overworld Map?

(i.e. Areas remain hidden until you actually reach that location)

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Option 1: Great, doesn't need any changes on that end

Option 2: Good, but could use a few tweaks to the scaling of the question marks

Option 3: Mixed, would probably work better with none of those question marks cluttering the screen

Option 4: Bad, only keep certain self-contained areas hidden

Option 5: Terrible, get rid of all this "hiding areas" junk and let it be confusing on it's own terms

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Regardless of the outcome of this, I will still be making some further tweaks to the map, namely in the displayed names and control departments.

  37 votes Voting finished



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Next up

That time of year again.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Figured it out.

The more things change, the more they stay the same.

New look, new direction.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

How about we change things up?

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.