Game
FNaF World XL
11 months ago

Vibe Check: Overworld Map


So, how are we all feeling about the recent changes to the display of the Overworld Map?

(i.e. Areas remain hidden until you actually reach that location)

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Option 1: Great, doesn't need any changes on that end

Option 2: Good, but could use a few tweaks to the scaling of the question marks

Option 3: Mixed, would probably work better with none of those question marks cluttering the screen

Option 4: Bad, only keep certain self-contained areas hidden

Option 5: Terrible, get rid of all this "hiding areas" junk and let it be confusing on it's own terms

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Regardless of the outcome of this, I will still be making some further tweaks to the map, namely in the displayed names and control departments.

  37 votes Voting finished



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I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

New look, new direction.

Yeah, we're doing this.

The more things change, the more they stay the same.

I might be having too much fun with this process...

Figured it out.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.