Game
FNaF World XL
14 days ago

Vibe Check: Overworld Map


So, how are we all feeling about the recent changes to the display of the Overworld Map?

(i.e. Areas remain hidden until you actually reach that location)

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Option 1: Great, doesn't need any changes on that end

Option 2: Good, but could use a few tweaks to the scaling of the question marks

Option 3: Mixed, would probably work better with none of those question marks cluttering the screen

Option 4: Bad, only keep certain self-contained areas hidden

Option 5: Terrible, get rid of all this "hiding areas" junk and let it be confusing on it's own terms

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Regardless of the outcome of this, I will still be making some further tweaks to the map, namely in the displayed names and control departments.

  37 votes Voting finished



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That doesn't look safe...

How about we change things up?

Well I've had a VERY productive night.

Suppose it was about time that some of these skills got a little extra kick.

Version 1.2.0 is here!

Motivation has returned in a substantial enough way.

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Can't wait to meet you!