Game
FNaF World XL
11 months ago

Vibe Check: Overworld Map


So, how are we all feeling about the recent changes to the display of the Overworld Map?

(i.e. Areas remain hidden until you actually reach that location)

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Option 1: Great, doesn't need any changes on that end

Option 2: Good, but could use a few tweaks to the scaling of the question marks

Option 3: Mixed, would probably work better with none of those question marks cluttering the screen

Option 4: Bad, only keep certain self-contained areas hidden

Option 5: Terrible, get rid of all this "hiding areas" junk and let it be confusing on it's own terms

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Regardless of the outcome of this, I will still be making some further tweaks to the map, namely in the displayed names and control departments.

  37 votes Voting finished



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While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

New project is having a fun, early outing.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Yeah, we're doing this.

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(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Suppose it was about time that some of these skills got a little extra kick.

I might be having too much fun with this process...