
[VOD] Discussing Costumes & One Piece - Pocket Fighter EX - Live Game Development!
> https://youtu.be/qVfrVnTHhRc
Next up
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.
🔴LIVE! Let's make more bodyparts! (For enemies to blow up into.) + Overview on how I did the Flash and Hit Stop. Weekly update starts NOW! 🔷 https://www.twitch.tv/marcdwyz 🔷 https://youtu.be/Wj6Z1SHu-JI
Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)
There was another flood here. My wife and I are fine this time, but many others were hit... It's awful to see places you know under water like this.
Sometimes it's just cool to put the game in slowmo and see what it looks like.
#UnrealEngine #gamedev #MegaMan (60fps video link in replies)
Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.
Ryu from #SF6   in NeoGeo Pocket Color+ Style! I really love Ryu's new look!
#ryu #streetfighter #streetfighter6    #pixelart
Slide Brake by reversing direction, like many Mega Man games, but also PRESS UP to Slide Brake without changing direction! #gamedev #UnrealEngine5 #MegaMan
Working on more material features for Sprites in Unreal Engine 5. The ability to have a solid Color Overlay (will be important for 'flashing' on damage taken), and a global Sprite color multiplier. #gamedev #unrealengine
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