Heya! Just wanted to give a little heads up, as its been a while since my last update. Lately, my time has been split between this, a very secret contracted project, and commissions, so nothing super major has been done, but the game is still making very stead progress, particularly in the polish department (lots of nasty bugs being fixed back here ). But things are still being worked on! Stay tuned.
Next up
Unreal Engine has some uh...interesting rendering bugs...
yeah idk how this happened. I just accidentally moved a slider too much and hell broke loose.
Merry late Christmas from Fredbear & Friends!
See you next year :)
Today I realized that thanks to the addition of broken doors that are stuck halfway closed, all of my enemies are going to need to be able to crawl under them, and so, crawl they will.
Progress Update No. 9
Grenades are now fully implemented!
Got throwable *logic* in and complete, but no animations yet so it just defaults to the handgun anims. It's a start!
I've also slightly updated the player character's model and feel like sharing some about them. Meet Morgan Walker, a skilled gun-for-hire who specializes in security jobs and is currently stationed at a lab known as "The Crater".
I'm on the brink of losing almost everything I own. If you need a 3D Model made, or a set of 3D Models, check out my Ko-Fi commissions. I do #FNaF Models for pretty cheap.
4 slots open. #commissionsOpen
Progress Update No. 8
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