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A discussion I had with CoffeeWaves about the Neutral Asgore Cutscene and UTY Artbook resulted in motivation to work on that part of the game. As consequence, I started work on Martlet's sprites so she doesn't look strange in the same room as the king.
UTY's Weapon and Armor stats retcon has been undone. Toy Gun - 5 ATK Worn Hat - 5 DEF + 3 ATK Rubber Ammo - 1 ATK Patch - 0 DEF
I was working on Decibat and accidentally made their face too big.
Worked on the Corn Maze and Flowey Dialogues today. A notable change here is that the Pebbles Room Entrance is inside the maze itself. I expect to have this maze done tomorrow with interactables and clutter. (Oh... How I loathe clutter...)
All of Decibat's attacks have been imported and are functional. Did it slower than I'd like, but I'll take what I can get. Working on attack refinements now, such as making the Stalagmites come down from the ceiling and shake rather than just fading in.
I'm surprised I didn't have to grind to get this many Dark Dollars.
Gameplay is Canon. Decibat doesn't like noise. I did something with that. Sorry for the slow progress. Haven't been sleeping well, so I haven't been able to get myself to work at the rate ya'll deserve.
The Delta Rune Robe Toriel wears being a Religious Outfit multiple people wear is funny since so many Fan-Made UT Prequels gave Toriel shallow Delta Rune Robe variants because of being too afraid of looking similar to Undertale.
Fixed audio problems in prior videos by updating Gamemaker Studio 1 to 1.4.999, turns out it had a steam beta I could have used this whole time! Flowey now does a little bit of trolling if you're too chatty. Dalv? Oh yeah I finished his cutscene too.
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