



Next up
And with that, all the characters should be finished. They take up about 800 lines of code. (more or less) The only things left to do are some small easter eggs and balancing the game. (to make sure max mode is possible.)
I got the Gamejolt sign in stuff working, so that's pretty cool. I don't know if I'll add anything other than achievements, but who knows?
IT'S ALMOST HERE!??1?!?!??/?!?!!?!?!?!??!!??!?!?!?/1/!?!?1?1???!!?/1?!?!?!?!?!????!??!/11?1?!!?!?!?!!?1/1?!?/1!?!?!??!/1?!!?!??!/??!?1/!?!?!?1?!?!?11!?1?!?1????!?!??!?!?!???!/1?!!?1??1/??!!??!1/??!?!??/1!??!/!??1?///!/!/?/1?1?!?/1?/11//!!??/!/!?!/1/1/!/!/
Don't mind me just sharing some behind the scenes stuff.
Working on some achievements for the remastered version. Here is a sneak peak of some of the images.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Finished work on the emotions of a new character for the tank universe
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Update 2.627
New challenges & new effects!
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