Game
Eternal Hope

7 years ago

Water refraction effect!




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If ScoobyDoo 90s Sness, had married Friday the 13th and they had a child, then that child would be Dead by Dread. Here is some of the news that is made for the closed tests soon. Please gimme your suggestions!

*Available now on Steam*

A beautiful journey of love and death.

bit.ly/EternalHope_Steam

BAZEKA: A 2.5D BattleRoyale Project: It was 1 year of super focused development. The deadline was short, the uncertainties were great and amid research, tests and failures I managed to complete an impeccable project.

Hi guys. A video-log of where we are and where we are going with the development of DeadbyDread. Please bring us with your feedback!

"You and your tortoise friend after taking a walk through the cave"

Working at a Char Selection intro for DeadByDread, using Cinemachine DollyCart with Timeline. What are the suggestions?

Hi Everyone! here a ScoobyDoo (sness) game feature for individual rooms of the our main mansion. So we simply teleporting the players to a room that was projected elsewhere in the main mansion, but in the same scene. Simple and functional for multiplayer

We want to show you our new office! *-----* Now it's time to work and release Eternal Hope! We're almost guys, thank you all the support so far <3333

Eternal Hope will have you adventuring with interdimensional beings in order to be reunited with your love. A story of love, life, death, and the peculiar space in between. Will you be playing Eternal Hope? (Free Prologue on Steam)

store.steampowered.com/app/1325880/

Working with IA navigation for soon bots. Im using NavMeshFloor without navMesh agent, just to know all corners for a determined path, so im controlling agent with native controller, passing direction of waipoint as input direction! What do think about?