We have finally coded in textboxes, because what's an rpg without dialogue? Along with the text scrolling as well as a simple slide in and out animation for the textbox itself, and a simple portrait for one of the npc's! #GameMakerStudio2 #RPG
Next up
[DEV UPDATE]
Just like in Mario & Luigi, most Duo Attacks in the game will not be infinite - but as a trade-off, will pack quite a punch! Here's a look at the first Duo Attack you get in the game, Ace Serve!
[Sound on!]
THE FIRST BUILD OF OUR MARIO & LUIGI-INSPIRED INDIE GAME IS HERE!
Three playable short battles which include all the features we've shown off so far!
It's already available to our 15€ tier Ko-Fi members!
Support us to get it now! https://ko-fi.com/animalrpgdev
https://www.kickstarter.com/projects/paro/tara-and-vyn IT'S HERE!! The Kickstarter for our Mario & Luigi-like Indie Game, Hunter Chronicles: Tara and Vyn, is finally LIVE!! Please support & Share it around if you can!!!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
In our efforts to further spice up the Mario & Luigi combat, some enemies that react differently to specific counters, can then bounce off other enemies too! Here's one example, which was also our way of including the green shell bros. move in spirit!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
It's finally out! After many months in the making, we finally have the battle system build polished and ready for a public release! A playable proof of our hard work, that you can enjoy while waiting for Mario & Luigi: Brothership😉
We spent some time further polishing the battle system, and are ready to show off another enemy and it's first attack. Due to the slimy bodies of the Goouls, a certain counter works better than others!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
To spice up the Mario & Luigi combat even more, we're iterating on it's enemy resistance system - some of the attacks won't work on certain enemies, but they'll put others into entirely new states, inviting some strategy into the order of your attacks!
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