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Hunter Chronicles: Tara and Vyn
10 months ago

We spent some time polishing up attack animations, making the characters shake to give a better visual cue for when their buttons are meant to be pressed, and making the animations more dynamic overall. And now, it's time for enemy turns!




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Remember when the earlier Mario & Luigi games let you perform certain Bros. Moves infinitely? We do! Here's a look at one of the first Duo Attacks you get, which, once upgraded, lets you perform it forever, until you mistime the input!

[Sound on!]

In our efforts to further spice up the Mario & Luigi combat, some enemies that react differently to specific counters, can then bounce off other enemies too! Here's one example, which was also our way of including the green shell bros. move in spirit!

I'm excited to announce that the steam page for our Mario & Luigi-like Indie Game is finally up! If you have a steam account, please wishlist it, it'll help us a ton!

https://store.steampowered.com/app/2899330/Hunter_Chronicles_Tar…

We spent some time further polishing the battle system, and are ready to show off another enemy and it's first attack. Due to the slimy bodies of the Goouls, a certain counter works better than others!

It's finally out! After many months in the making, we finally have the battle system build polished and ready for a public release! A playable proof of our hard work, that you can enjoy while waiting for Mario & Luigi: Brothership😉

THE FIRST BUILD OF OUR MARIO & LUIGI-INSPIRED INDIE GAME IS HERE!

Three playable short battles which include all the features we've shown off so far!

It's already available to our 15€ tier Ko-Fi members!

Support us to get it now! https://ko-fi.com/animalrpgdev

To continue development of our Mario & Luigi inspired Indie Game, we really need help with funding.

As such, we decided to launch a Ko-Fi! Any support is appreciated, and we offer small rewards for it! More info below: https://ko-fi.com/animalrpgdev

To spice up the Mario & Luigi combat even more, we're iterating on it's enemy resistance system - some of the attacks won't work on certain enemies, but they'll put others into entirely new states, inviting some strategy into the order of your attacks!

[DEV UPDATE]

Just like in Mario & Luigi, most Duo Attacks in the game will not be infinite - but as a trade-off, will pack quite a punch! Here's a look at the first Duo Attack you get in the game, Ace Serve!

[Sound on!]

Hey everyone! Tomorrow, on June 9th, 10:30 PM CEST, the kickstarter for our game will finally launch! While our updates here have been sparse, we have a lot of stuff to show off over there, so hope yall are excited for it!! https://www.kickstarter.com/projects/paro/tara-and-vyn