
More overworld progress! Finally, one of the enemies is in, and able to notice and chase you! They're not yet interact-able, but that won't be for long.
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The character sprites aren't the only thing that look much better - thanks to our new tile artist Gardy, the environments also got a massive upgrade!
The difference is night and day, isn't it?
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
The facelifts keep coming, and so does the game's progress! Take a look at our vibrant new tileset for the sewer area, as our duo jumps on through in a fully functional 2.5D engine, all coded by our skilled programmer, MaxL0s!
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
More progress is being made! We got the new directional movement sprites fully animated and implemented now, and they really do hit different in motion, don't they?
It's finally out! After many months in the making, we finally have the battle system build polished and ready for a public release! A playable proof of our hard work, that you can enjoy while waiting for Mario & Luigi: Brothership😉
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