10 hours ago

We tried not to overcomplicate the game, even using mobile games as a reference to keep it simple…

But here’s what a normal game situation looks like now… it’s #automation, baby!




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We brought you some SuperWEIRD vibes today

#devlog #gamedev #trailer #indie

Friends! We have big news!

Yesterday our game finally went live on this platform! Hurry and check it out if you haven't tried it — remember, there's local #coop !

Let's protect the planet from the nasty Gufi-Goo together!

#survival #strategy #craft

Look what we've done!

The corruption changes everything it touches.

Everything except Mako

#indiegame #steam

We decided to change how robots look in our game, which… die from lack of work.

Most robots are disposable—they do a single task and die… but sometimes there’s no task.

We wanted to make this event a bit sweeter for the player. Hope we succeeded.

Your worst nightmare is alive ... Coming soon !

And here are some of our old artworks. Here we were exploring how the sky in our game world should look. By the way, we still haven’t figured it out. What do you think?

#devlog #art #conceptart #indie

We decided to bring you 4 animated screenshots for #ScreenshotSaturday

An automation #roguelite with #survival elements. And building and craft. And all this is the result of endless iterations and playtests.

A hand-painted world full of spirits, secrets and quiet magic.

This is Seina: A Tale of Spirits. 🌿

#gaming #indiegame

And here we’re testing upgrades. The idea is that different NPCs will help the player upgrade different systems in the game… but we haven’t drawn that part yet, so for now it looks like this.

#devlog #indiegames #art #sketch