Hey! So we’ve noticed sometimes that people come at the goal at wierd angles. To make it less awkward we’ve made the goal into a ball instead!
Here’s the new look:

Here’s what it used to look like:

What do you think of the change?
Hey! So we’ve noticed sometimes that people come at the goal at wierd angles. To make it less awkward we’ve made the goal into a ball instead!
Here’s the new look:

Here’s what it used to look like:

What do you think of the change?
Can highly recommend defining your own Selectables when working with Unity. Here we got radio buttons to be used in a list. Simple and reuseable!
April Fools! So we decided to go third person instead. Also we're turning it into an MMO.
Off the the woods to build a legally-not-a-house. Happy easter everyone!
Heya! We're currently looking into localizing the game. What languages would you like to see? Polish? Greek? Klingon? We can even make one up if you’d like! Leave your suggestions below!
The UX for Forge and Fight kinda goes against established web convention. We pretty much took the 'F' shape and kicked it to the other corner. Looks nice though. Try the game: https://gamejolt.com/games/forge-and-fight/400824
Doing some networky tests to see if it's possible to do prediction on chained physics objects. Seems somewhat promising if you set a fairly decent standard on the connection.
Verlet Swing Alpha Testing signup is open! We’ll start sending keys sometime next week. Signup now for a chance at getting one! http://www.flamebaitgames.com/verlet-swing-alpha/
Over at the cool stuff department, black holes are being invented!
When behaviour programming turns out "sort of" correct. Throwback to a cancelled project.
When your code reaches the level of abstraction where it's impossible to tell what function it actually has.
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