I released a WebGL version of the game today, if you notice anything wrong or off about it let me know!
Don’t forget to rate on Ludum Dare(http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=38755) if you are a participant.
Next up
Updated the ENCHAIN demo to improve the boss fight a bit and add a lot of quality features.
Check it out for free on the game page. Feedback appreciated!
Just released the ENCHAIN Demo on Steam! My solo retro-FPS platformer project is finally ready for you to experience. Featuring a preview the first three areas, check it out today!
Got the idea to give weapon swapping a melee hitbox, very happy with the results. It can be a quick way to sneak in some extra hits during combos! Still work-in-progress for the upcoming demo.
Working on some dynamic combat for my FPS game. Enemies can be juggled in the air freely. Still need to make demo levels.
Made it possible to surf around on the undead if you have them grappled! (Inspired by a certain shield-surfing mechanic from another game)
What do you think? Try it out in the demo coming this month!
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
We are under attack!
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