
Weekly Update #17+18:
- Added an overworld map!
- Added a few control indicators for keyboard players
- Text boxes now move out of the way if the player is on the lower half of the screen
- Wait, mysterious purple doors? What are those for?
Next up
That's right, the game's full release is finally here!
Provided without context.
The main part of the game is nearly complete! Despite this, there is still a lot of work to be done.
Over the past few days, I wasn't sure where I was going with my current project, but now I know for sure what I want to do with it.
...SO I'M MAKING IT A DATING SIM BABY!!!
Hey, not bad!
Thanks, everyone!
Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?
Happy pride month woo
And now, our final Full Release Feature Showcase: Curse Mode!
Unlocked by fulfilling a legend, you can play an alternate universe where Odu isn't able to give you your mission. What could go wrong?
A late entry for #screenshotsaturday
Equipping stuff works, woo
Ending and plans for continuing development










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