Game
Immortal Sins
10 years ago

Weekly Update #18 - Quickie


This weekly update will be super, nitro-powered, quick!

Under the hood stuff:

Some of the scripts that I am using have been updated, including the saving system. So, the next update will save on the user’s folder by default, so there’s no need for a tool or a guide. When it’s availiable, just download it. The Save Manager needs some adjustment though.

On the more under-the-hood stuff, Mouse support got expanded and you can now use it for map navigation. The cursor will change icons depending on the action (moving, interacting, etc). Also disabled the Alt-Enter fullscreen mode, since a more efficient and more stable Fullscreen mode is already in place by pressing F5.

Finally, the game now has it’s own settings menu. Current versions had a basic settings menu, which doubled as an exit command. Upcoming versions now has it separately. I’m also working on a settings saving system, so your settings carry over between playthroughs.

That is all for now.



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Next up

Taking the wraps off. For real this time.

Overhauls on the way.

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While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Who did this?

Enjoy a nice dish, get a nice buff. What's not to like?

Something something... Stuff that I worked on.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.