Step by step we’re creating first game level, texturing models, soon we’ll begin working out lighting, postprocess and other detailes. At the moment main work falls on sleeping room. We’ve almost finished with living room, and you can already check it out in our new video on YouTube: https://youtu.be/aOfa7L5m6Nw .
By this time we’ve gathered huge amount of references to make realistic objects and premises, for example future balcony and hallway. Also first photogrammetry data were collected, so it can be used further to model and animate game protagonists.
Environmental sound system code refactoring is in progress - each type of physics material interaction would be accompanied by specific audio. After rework addition of new sound libraries may become much faster and easier.
Beside this, we’ve visited first Unreal Engine developers meetup in Moscow, cured 12 teeth, made mini teambuilding in St. Petersburg, and enriched our game experience by playing new game projects.
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