At the present time I’m working on the “world map” code.
Yeah, I placed it between quotes as “world map” is a strong word as it’s just a location selector based on the code I used in TFT REVAMPED. The code has also not yet been tested, so I’m prepared for a little bug circus…
It’s not much, but I HAD to take a break for awhile, as I often tend to (especially in the primal stages of the development where most of the complex work takes place in) overwork myself and to exhaust myself. Count to that I also have Cynthia Johnson to complete and a 500 pages novel to spellcheck, yeah… I’m a busy man, and I guess when any fellow staff members read this DevLog they’re gonna ask me how I could still find time to fulfil my duties as a moderator. Well, I really wonder that myself… :P
When the world map is done I can start on the first real dungeon, and then routines managing the encounters come into play, the tool system, using items in combat, the ability system, and this is also where Ryanna will obtain her first transformation. Damn, it’s always surprising how much work I have to do to put in a part in the game that an experienced RPG player may only take 30 minutes to complete. The second dungeon is also gonna give me extra work as that is where Prince Nino will join Ryanna on her quest. New playable characters always give a crapload of extra work. But the nice part about RPG is, once it’s done, it’s done, and you can use it for the rest of the game, so basically my work should become less and less with each passing dungeon or town, allowing me to focus on the story line and game content more and more, also allowing me to show you more and more screenshots and sneak peaks. I hope once I have the first dungeon done I can post a preview video on YouTube so you have a bit of an idea of what I’m doing.
2 comments