Game
FNaF World XL
10 months ago

Well, clearly the game is still too janky. Taking all active builds down while I completely rework the battle system.




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Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

It's been a long time coming...

Suppose it was about time that some of these skills got a little extra kick.

New project is having a fun, early outing.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

The more things change, the more they stay the same.

Figured it out.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!