When I last closed the project, it closed just fine. Sure, I'd had a few issues during the actual working time, but who doesn't? It's not a dev session without at least a few bugs, and by the end, everything was working or on its way. *indicates previous, promising posts* I had also just spent several hours working on my 2D project without issue.
Open it up last night and get an error for a particular scene that some dependencies needed to be resolved. Okay, fine, Godot just being a little cranky, nothing I haven't dealt with before. Except, it's not getting mad about instantiated nodes, it's mad about everything. Literally everything. Every object, mesh, resource, material, image, font, everything. All of them listed as broken dependencies with no option to "Fix Dependencies" like normal.
Wtf?
Check project folder, yes, everything is there. Everything exists. I can create a new scene and drag in whatever I need, all perfectly functional.
Whatever. Step one, restart engine. No change.
Step two, delete that infernal .godot folder, force reimport everything. No change.
Curiosity strikes. Try to open a completely different scene. Same error pops up.
Open every scene, everything is broken, except, interestingly enough, the opening scene which is primarily 2D.
Open up my 2D project, afraid that it is going to be corrupted, too. Works perfectly fine, no issues, no errors, absolute perfection (also a lot simpler, so...).
Reopen this project, no change, still screwed.
So basically, this is a Godot problem. And I am not eager to go through and rebuild everything from scratch. I did manage to find a few scenes that were left unscathed like the player, the wolf, and a few small items. But I just don't understand what happened or why. Godot just decided to stop recognizing everything.
I'm not entirely sure what I'm going to do at the moment. I expect that updates will be suspended until I do
1 comment