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2 years ago

Well, the conversion to UE5 was a success! This is great for two reasons:

1. I get all the latest and greatest features (such as the procedural walking system)

2. It has a wave function collapse plugin built in, so I don’t have to make the system myself!




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Bro just LOOK AT THIS LOAD TIME

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Patch Notes:

- Added pre-alpha/alpha 1 accurate item bobbing

- Fixed various inventory bugs for the player character

- Added base materials for easier material creation

Yesterday, I did a "Try Not To Laugh" stream on my YouTube where every time I laughed, I added whatever my chat wanted into the game. So here it is. "Sugus"

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.

Trophies are now implemented :)

Predator/prey AI concept

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo