Game
Your Backrooms
2 years ago

Well, the conversion to UE5 was a success! This is great for two reasons:

1. I get all the latest and greatest features (such as the procedural walking system)

2. It has a wave function collapse plugin built in, so I don’t have to make the system myself!




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The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

In the next update, you can expect to find loads of secrets and... lore????? >:)

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

No-clipping mechanic

New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!

2/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here is one where the humming just stops altogether for a random period of time)

Added proper window jumping and swearing when the Neighbor is in hunt mode