Game
Outertale (Project Spacetime)
1 year ago

Went through and revised the concepts for the remaining neutral endings, now with 21 roots instead of 24, BUT much more fleshed out concepts overall.

All my notes are now merged into the code, so all I gotta do is replace those notes with dialogue!




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This character is called e^deki

They are a raccoon who doesn't strongly feel emotions.

They'll appear later in area 1!

Front and back sprite by @Joe98912 , side sprites by me. Animated by me.

(Side sprite might get ears re-worked soon)

Outertale 5.06 Devlog - New borders!

Now Outertale has 2 new improved borders: Citadel and Asgore Home!

AND we're happy to say Outertale border progress is at 100% now!

(Spoilers warning! And artwork by Fanhuo /繁夥)

Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)

ALL of colored sprites are finished

Yes, I did it. We did it!

aaaaand the week of trees kicks off with one unfinished tree! may have underestimated how hard it is to draw one of these things, had to spend a lot of the day learning proper techniques. this will probably be more like the 2 weeks of trees xD

it's 1987 now

we do a little computing

Well, I've decided. I need an artist to help me out here.

The concept is right here - the game needs these completed to release the first demo! If you think you can do it, reply to this post.

There will be 12 tree variants, 6 common and 6 unique.

@JustAnimates1210 of the OUTERTALE modding project made a google form for hiring team members!

If modding the game sounds interesting to you, then apply with the form below!

https://docs.google.com/forms/d/e/1FAIpQLSdSbMsCHi030re893ggcPB9…

If you have any more questions, ask them in the comments.

I enabled rating and leave comments option on itch.io!

https://spacey-432.itch.io/outertale

if you have any comments and feedbacks, feel free to post it there!

Update: I (spacey) have re-disabled comments here. My itch page is not for comments, sorry.