I thought my next update on this project would be to tell you guys some things you might want to know. First off, what’s taking this game so long? Me getting stuck where i’m currently at. I want this game to be the best I can make it, and I don’t want this game to be just ALL graphics and almost NO gameplay. I know that I could just cop out and make this a crappy graphics only game and roll around in that praise for just graphics, but I love making games with fair but challenging gameplay more than I love designing really kicking graphics. That’s why I praise The Horde 2 as much as I do, it’s actually fairly challenging. Really buggy and poopy in the graphics, but challenging and a really stupid good time. And what I had in the trailer for “new content” in ONaB:R really just wasn’t catching my interest, and it felt like it didn’t hold up with the promise that I gave about this game. I wanted any new content in this game to be full of at least somewhat engaging and interesting gameplay. I wanted it to feel like a refreshing addition to the game, and not just an instance where you look at it for five seconds, marvel at it, and move on with the game. So I went back to the drawing board and really thought about what the new content should be like. I still can’t reveal what this new content is and where it’s going to go, but this is your confirmation that i’m still working on this game. Don’t ask for a release date, because I want to really take as much time as I feel I could want or need. I want this to be the best I can make it, and not just something I halfheartedly throw together and shove out to those who want to see what I promised with this game.
Next up
Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:
9:30 PM 7/2/18
Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :
New Screenshots There are some new screenshots for all of you to enjoy.
I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.
Here's another one of the tip pages, to show that I'm not ded lmao:
PROJECT REVITALIZED TEASER 2
F2
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
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