Game
We're Getting Deeper Into The Abyss


2 years ago

What's the haps? What's the word?

I have a LOT to say for the devlog, so here it is via a photo. I also released a new teaser, it is in video form, teasing the text system in the game, but also the intro for the game. VERY early!

https://www.youtube.com/watch?v=xuZpk2PryVA


We're Getting Deeper Into The Abyss - Teaser Early Development #1
Hello, this is a game I just started development a few days ago that is a dream project. It is about mental health, music, and something that I've gone throu...
https://www.youtube.com/watch?v=xuZpk2PryVA


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𝘞𝘩𝘢𝘵'𝘴 𝘵𝘩𝘦 𝘧𝘪𝘳𝘴𝘵 𝘵𝘩𝘪𝘯𝘨 𝘐'𝘮 𝘸𝘰𝘳𝘬𝘪𝘯𝘨 𝘰𝘯?

Alright, let's start on the first devlog. I know there isn't any screenshots on this project, but I'd like to share the first thing I'm working on. This will change!

- Lighting

- Characters

- Textures

Even more.

Hello Passengers,

we're just getting started with letting people pass through even after all the disappearances. Thankfully, things are going iffy. One patrol stand for the night, and that's YOU, eventually.

One public alpha will be playable soon.

Heyo, this game isn't dead, of course. It's been on Steam making huge progress when it comes to devlogs. Of course, I make updates on my Twitter, and here is harder to constantly make updates. Please follow there for updates.

Here are some screenshots.

Gonna completely change the lighting here, makes a big difference, right?

Up The Ante!

Coming soon!

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.