3 years ago

When a character counterattacks they always use the default attack command.

Here's a tutorial on how to make counterattacking use different skills upon being inflicted with a state in VX Ace.


First you need to be able to counterattack of course. This can simply be done by going to the Features of a state/weapon/armor and add this:

screenshot_2023-04-09_174636.png

Which is the rate of which counterattacking will activate.

Then go to the script editor and then click on Scene_Battle. Around line 615 is the code def invoke_counter_attack(target, item)

screenshot_2023-04-09_173308.png

here the skill used for counterattacking is the default attack command. replace the attack_skill line at 617 with this:

if target.state?(3)

attack_skill = $data_skills[221]

else

attack_skill = $data_skills[target.attack_skill_id]

end

screenshot_2023-04-09_173746.png

this will make so that when the counterattacking user is inflicted with state 3, which would be the blind state:

screenshot_2023-04-09_173809.png

they will counterattack with the skill with the ID 221. (note that characters with the death state can't counterattack.)

You can change skill 221 to skill 2 so that the counterattack is the guard skill.

If you want to show the attack animation for the counterattack skill, add this below the state conditional branch:

target, @subject = @subject, target

show_animation([target], attack_skill.animation_id)

target, @subject = @subject, target

screenshot_2023-04-09_180829.png

#rpgmaker #rpgmakervxace #scripting #rgss



18 comments

Loading...

Next up

Fullversion is out.

Now you can be in debt and die in a fantasy dungeon for countless times at the cost of more debt!

Jungling through the Jungle Dungeon

Drill Combo. The more walls you drill back-to-back the faster you get (Both drill-speed and move-speed) and in turn the less control you have in your movement.

Ninesoulssea - the Rpg Maker Asset Pack @ninesoulssea

Happy reformation day, early access has been released.

I FINALLY finished all the pictures that'll be used in the game. I just need to make the scenes and music, and it'll be done.

-----------------

AL FIN terminé todas las imágenes que se usarán en el juego. Sólo me queda hacer las escenas y música, y listo.

Battle against the last boss except you aren't participating since you're just there to drill rocks.

Permanent Elemental Drills

The Flipside's combat is very balanced has no issues whatsoever.

Placing down objects like torches or turtles has always scared off monsters. Especially turtles.