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9 hours ago

When an enemy's health drops below a certain threshold, you can unleash brutal finishers! The threshold and animations scale with the player's level. Here's an example of a finisher using a firearm. šŸ”„




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Back to level design! Working on the lighting and atmosphere in Lobo to perfectly capture the story and lore of the world. šŸŒ‘šŸ’”

In Lobo, enemies have a random chance to perform synced attack animations. To enhance the cinematic experience, Iā€™ve added a spectator camera that spawns dynamically to capture the actionā€”cleverly avoiding collisions and obstacles for the perfect shot!

Crafting a sword for a video game! āš”ļø

Iā€™m available for commissionsā€”whether itā€™s characters, accessories, or props for your game, donā€™t hesitate to reach out!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Stealth in Lobo: Crouch to activate stealth mode, with unique animations depending on the weapon equipped. Land a stealth attack for an instant kill! šŸŗšŸŽ® #LoboGame #IndieDev #GameDev

@WhistlingWizard is a Jolter to Watch! They post great game dev updates about their game Rose & Locket! Follow them before the quest ends on December 3 and you'll get Coins!

In Lobo, you can now pick up and throw objects to distract enemies, creating the perfect opportunity for stealth kills. āš”ļøšŸ¤«

This isnā€™t The Matrix, but in Lobo, The Fallen can dodge bullets if theyā€™re quick enough! āš” To keep things fair, shots under certain conditions can still hit their markā€”even out of rangeā€”thanks to gravityā€™s pull. Balancing skill and challenge! šŸŽÆ

@WhalesAndGames is a Jolter to Watch! They post great game dev updates about their game Townseek! Follow them before the quest ends on December 10 and you'll get Coins!

Overview of the aiming & shooting system in Lobo:

1ļøāƒ£ No target: Stronger blur effect

2ļøāƒ£ Target out of range: Red distance indicator + focus

3ļøāƒ£ Target in range: Crosshair UI animates & distance indicator turns white