Game
Eternal Hope

8 years ago

When the protagonist uses his dark, multidimensional power a mask appears on his face. This mask resembles the face of the creatures of the Dark World. Which one do you prefer?




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Hey Guys! Kinda, we are evaluating some ideas for the pick up, drop and use system in Dead by Dread. We want to make this really simple. It is not the focus of the game to have inventory. So if you have any ideas that can help us, please let us know.

"You and your tortoise friend after taking a walk through the cave"

*Available now on Steam*

A beautiful journey of love and death.

bit.ly/EternalHope_Steam

Working at a Char Selection intro for DeadByDread, using Cinemachine DollyCart with Timeline. What are the suggestions?

Working with IA navigation for soon bots. Im using NavMeshFloor without navMesh agent, just to know all corners for a determined path, so im controlling agent with native controller, passing direction of waipoint as input direction! What do think about?

Update Development.

- Hey Everyone! Today a prototype of items that can be used at game. To This video, the Photografic camera. This item can be blind the killer temporarily with their flash. What do you think?

We're really hyped with the release! If you already played the game, we'd love to hear your thoughts <3. Eternal Hope is available now on Steam! thankyou thankyou thankyou all the support! <3 https://store.steampowered.com/app/1162280/Eternal_Hope/

Hi guys. A video-log of where we are and where we are going with the development of DeadbyDread. Please bring us with your feedback!

Hey Guys. Today some of our new implementation. MineGame interaction. Here we are using it at fuses.

The idea is simple.

Whenever you make a mistake, the progress you've made in fixing the fuse will decrease! Do you think this got interesting?