Game
FNaF World XL

3 years ago

Whether you've been following since day 1 or just recently found this, I thank you for giving the game a chance.

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New project is having a fun, early outing.

First signs of danger.

Yeah, we're doing this.

New look, new direction.

Motivation has returned in a substantial enough way.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.