Next up
New ITEM menu.
The ITEM menu can now hold 10 items, has been customized.
All menus now use an arrow sprite instead of the heart sprite for a more classic effect.
When full, the ITEM option turns yellow.
With this, BOTH menus are fully updated!!
I've had my time to grieve. I still have them for a few more days, so I've got to push through.
STAY DETERMINED, if you will.
UNDERTALE: Green Hell will be picked back up after Nintendo Direct at 10:00 AM today. (10 minutes from now for me)
Thank you all!
I've been working on a new Stat Menu for a few hours.
There are now different options, and I'm still working on it.
(Read below for details)
New Encounter (Scripted, god forbid THIS be a static encounter at LV 1)
Anyone who may have a good battle theme for this battle, please let me know.
I'm looking for Music Makers for this game.
I'm thinking of potentially releasing an updated test build, or a BETA V2. It will most likely have a few errors and/or bugs, but if yall are okay with that then I'll release it.
Just so yall know, I'm still looking for Music artists and Spriters as well.
Whimsum has be added and custom attack pattern.
Let me know of you like it.
G. Kid Stat Menu sprites, and remade Frisk Stat Menu sprites
Devlog Update and Video
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New Moldsmal encounter/cutscene Enhanced Moldsmal attack (for this fight) New Tabby talking animations.
Music by @TeamTranexOFFICIAL ! Check out his games!
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