Next up
A new year for the project, and with it, my resolution. I didn't really do a lot last year, so I thought, "Why not change that?" That's exactly what I am going to do today.
P.S: Here's a new concept sketch.
Not necessarily in a special place, but I have it. It has some issues, but I like what it offers so far. A good investment.
I'll be honest, I have very little experience with coding. So I'm building the game on Scratch to try and change that. Crinfo aside, here's a sneak peek of the warning screen. Anything missing?
Here's a little sneak peak of the monitor. Hope you guys like it!
Quick Update:
I know how much theorists and streamers like to do speedruns or pick apart the game for the hidden details. So I thought I could make it easier on them by adding save slots to our game.
After eight years of concepting, I'm happy to say my project is finally coming to life. It's a psychological take on the series influenced by my favorite horror stories, including Silent Hill, The Babadook, and The Witch.
You would think this isn't related to the project, but it is. This legend of a woman has inspired the theme for one of my characters and her design. That and I wanted to show off, hehe.
Here's a recreation of the unused staring shot from the first game. Definitely thinking of redoing it later. But it works for now. This was made in Blender 4.0.
Edit: Whoops! I forgot to paste it. Sorry! 😂
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