Game
Pocket Fighter EX
3 years ago

WHY HAVE I BEEN MISSING!? We got completely washed out by the Kentucky floods... We're currently homeless and desperately trying to rebuild.

If you can spare to help please check out this GoFundMe link: https://www.gofundme.com/f/rebuilding-after-kentucky-flood-takes-all




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Ryu from #SF6   in NeoGeo Pocket Color+ Style! I really love Ryu's new look!

#ryu #streetfighter #streetfighter6    #pixelart

More progress on Nathan Graves CotM sprite rip.

3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.

The wavy background effect can do both directions, even at the same time. (FPS is low because it's playing in Editor.)

#gamedev #UnrealEngine

I looked for a long time and could not find a good sprite sheet for Nathan Graves from Castlevania Circle of the Moon, so I'm forced out of sprite ripping retirement for one last sheet. This one's a big one! Still a ways to go.

More progress on the Circle of the Moon sprite rip. This one was a pain... 3 stances with 4 charge levels.

Are you doing unnecessary work when calling Delegates in #UnrealEngine?

I wrote an article about this small topic since I was dealing with it recently (it's free to read!) Includes examples and fancy Macros.

https://www.patreon.com/posts/unreal-engine-131408500?utm_medium…

Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)

The item animations stay in sync always, no matter where, when, or how many spawn.

(60fps version in replies.)

#gamedev #UnrealEngine5 #UnrealEngine #pixelart

Looks like it is Kim Kaphwan's day! Got me thinking about his KOF15 outfit in NeoGeo Pocket Color style... There's a lot of small details so I had to reduce it somewhat to fit