I originally wanted to publish this game yesterday, but there were too many bugs to fix before releasing it.
On January 20, 2024, here are the bugs I fixed:
Being able to garnish the burger before adding the patty (not wanted)
The order papers casually spawn misaligned
The trash can animation was not triggered by deleting served burgers
Deleting one served burger also deletes all garnish of the burgers (even the not served ones)
Pick up one patty was causing an issue for the game doing it 6 times instead of one
Once the burger was served and reset (reuse of the same template to save memory), the burger was soft-locked to be selected and usable
A burger matching with one order will also delete all orders also matching (not wanted)
The audio when picking up the patty was playable multiple times on the same patty (not wanted)
Occasionally, the waiter picking up the right orders will also delete some unmatching burgers not set as served (not wanted)
The burger was able to be served without patty or garnish, just bread (not wanted)
Only one burger was able to be served when having three free slots for that (not wanted)
The garnishes were not added as a child of the burger parent as intended
The slot to place the burgers to be taken by the waiter was not reusable once used (not wanted)
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There is only ONE issue to fix before preparing the immediate release:
If the player deletes a served burger with a mysterious specific combination, the burger will be soft-locked and not selected/reusable/interactable.
Publishing a game with known minor bugs is something, but releasing one with a known soft-locking issue is completely different.
I want to fix this soft-locking issue before releasing it today C:
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