10 months ago

WIP for "Burger Up"

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I originally wanted to publish this game yesterday, but there were too many bugs to fix before releasing it.

On January 20, 2024, here are the bugs I fixed:

  • Being able to garnish the burger before adding the patty (not wanted)

  • The order papers casually spawn misaligned

  • The trash can animation was not triggered by deleting served burgers

  • Deleting one served burger also deletes all garnish of the burgers (even the not served ones)

  • Pick up one patty was causing an issue for the game doing it 6 times instead of one

  • Once the burger was served and reset (reuse of the same template to save memory), the burger was soft-locked to be selected and usable

  • A burger matching with one order will also delete all orders also matching (not wanted)

  • The audio when picking up the patty was playable multiple times on the same patty (not wanted)

  • Occasionally, the waiter picking up the right orders will also delete some unmatching burgers not set as served (not wanted)

  • The burger was able to be served without patty or garnish, just bread (not wanted)

  • Only one burger was able to be served when having three free slots for that (not wanted)

  • The garnishes were not added as a child of the burger parent as intended

  • The slot to place the burgers to be taken by the waiter was not reusable once used (not wanted)

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There is only ONE issue to fix before preparing the immediate release:

If the player deletes a served burger with a mysterious specific combination, the burger will be soft-locked and not selected/reusable/interactable.

Publishing a game with known minor bugs is something, but releasing one with a known soft-locking issue is completely different.

I want to fix this soft-locking issue before releasing it today C:



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