
Next up
Thought i would post my drop system demo.
This is done using a data table to define rarity and true weighted loot items for modularity moving forward. The clip shows 3 types of loot ( grey common - red uncommon - gold rare )
WIP: Finished my Battery Pistols design : )
Now working on some other guns!
(WIP) Working on a recycling simulator
WIP: I wanted to see what i could do with a flying robot and this was the outcome : )!
Pistol Firing animation for my game
my first reload animation! for my fps project : )
WIP: Making a new scifi ish weapon design, im testing this with a weird front sliding reload lol
(WIP) Finally able to load items from crate to pallet!
Super early stages of my shooting system
WIP: Finished the smg for the prototype stage of my game, all assets will have to atleast meet before any final polish down the line : )!















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