Game
JICE

1 month ago

Wire now can grab enemies, to make it easier to shoot them up close!




0 comments

Loading...

Next up

A piece of sparking wire colliding with environment. Decided to make this as an effect first and see if it is going to be easier to implement as a weapon than a skeletal mesh.

An outline to highlight the interactable objects. Took some time to find a color that would really pop out.

This time - more factory related models. Most of these are from free packs, with me simplifying the models and applying my own materials and textures.

This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.

Progress on the new weapon - wire-whip! Decided on the middle ground between making it a full physics-based effect and a mesh. Like it so far, but there are still some other quirks left to flesh out

@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa before the quest ends on April 8 and you'll get Coins!

Added sounds to the wire movements and a short time dilation window when the grabbed robot is close to player.

Made a model for another enemy robot. This one is supposed to resemble a french press, but still look similar to the Toaster. They work in the same company but on different floors.

Great news! 📢 @Aya_Games has joined Game Jolt!

They're the indie studio behind the haunting & atmospheric horror platformer Ayasa: Shadows of Silence.

Follow the development of Ayasa: Shadows of Silence at https://bit.ly/AYASAGAME

Made it so any mesh can now become a throwable. Here I am throwing a cookie and a trashcan