Game
Fling

7 years ago

With previous couple of games that I've made I realized how important tutorials actually are. So here's what I've made for Fling.




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Endless mode is added to Fling...well, kinda. From technical perspective it works well. Now I only have to add content to it. Let me know what you think.

From time to time you need to take a look back and see how far you've come. This is our progress in 1 year.

Can't wait to see where this game takes us in the next year.

I refined endless a bit...

The Drowned

- Rotting in silence for decades, now they rise to drag you into their eternal sleep

"Windmill" level with new mechanic, rotating mechanisms. I have a version of these mechanisms with spikes as well. You need to take their speed in consideration when playing a level, which should make a game more interesting.

Concept art for monsters in our 2nd biome made by [Fran Domljan](https://www.instagram.com/concept.byfern)

Throughout our game you'll encounter giant Monsters inspired by Slavic mythology.

Awaken them at your own risk

For combat mechanics, we are mostly taking inspiration from God of War and Prince of Persia The Lost Crown.

What do you think?

Endless mode is a lot faster paced then normal levels, which is cool in my opinion, because game has more variety like that. Honestly, I didn't think that endless mode will work well for Fling but I'm pretty satisfied with it now.

Concept art for monsters in our 2nd biome (swamp) made by Fran Domljan (https://www.instagram.com/concept.byfern)