I'm finally trying to tackle controller support for the engine. That being said it's going to take a while to get right. I want it to work like the key binder shit works but I'm not sure how I'm going to implement it yet. I just got my controller working so I can actually work on it so hopefully I'll get some progress done this week. To be honest I think my plan for the system is a little ambitus but I think I can pull it off. Also the other side project I've been showing off isn't dead! I've just been busy with work and the next Minigame Collection update. I've made more progress I'm not sure I've shared. (I'm not going to check) I "finished" the drops menu. I still want to add functionality to it but it's functional.
Next up
Bugs smashing/New features!
This year?
Getting closer!
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
I'm tired... (Warning the audio is not what I would call balanced lmao)
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
Quick update
Thought about that piece of concept art awhile back of the electrified ship.
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
I might have found the dumbest solution to handle ellipse/circle collisions
0 comments